Custom Character Project
Reserved for a flagship MetaHuman, digital twin or virtual personality project.
Material pendingThese are clearly marked placeholders. Real character renders, breakdowns, credits and production details can replace them without changing the layout.
Reserved for a flagship MetaHuman, digital twin or virtual personality project.
Material pendingReserved for FACS poses, corrective shapes and animation tests.
Material pendingReserved for an Unreal, web or AI-driven character demonstration.
Material pendingDigital identity development from likeness and topology through facial performance, real-time integration and final delivery.
Production-ready digital characters built from scans, photographs, concepts or original designs.
Recognisable digital doubles with careful facial proportions, skin, eyes, hair and expression.
FACS-based expressions, corrective shapes, wrinkle systems and close-up performance testing.
Digital hosts and virtual personalities prepared to speak, respond and perform in real time.
The exact workflow is adjusted to the character, platform, source material and required level of realism.
We define the character, use case, target platform, likeness requirements, schedule and delivery format.
Reference, scan or photographs are translated into topology, DNA, materials, eyes, hair and body.
Expressions, corrective shapes, wrinkles, animation and facial capture are tested in motion.
The final character is reviewed and prepared for Unreal Engine, film, social media, web or another agreed pipeline.
Digital Soul develops high-quality digital characters for visual storytelling, brand communication, virtual production and interactive experiences. The work combines character art, facial systems and real-time technology.
Not just a model. A recognisable presence that can perform, speak and exist across platforms.
Share the intended platform, available reference material, required realism, approximate deadline and what the character needs to do.
info@digitalsoul.sePhotographs, scans, video reference, an existing MetaHuman, concept art or a technical brief can all be useful. The best source depends on the required likeness and final platform.
Yes. Unreal Engine and MetaHuman-related delivery are core target workflows, with the exact technical scope agreed per project.
No. A project may cover the complete character or a focused service such as likeness, custom topology, facial rigging, corrective shapes or performance testing.
Pricing depends on source material, realism, rigging complexity, number of deliverables, revisions and deadline. A quote follows the initial brief.
Follow the work as real material is released.
These three visible places are ready. The real profile links will replace the temporary states later.
Instagram
For character renders, short reels, development updates and visual breakdowns.
Link to be addedLinkedIn
For studio news, professional collaborations, production notes and project announcements.
Link to be addedVimeo
For longer showreels, facial-performance tests and final cinematic presentations.
Link to be added