Now playingCustom MetaHuman
PerformanceFacial capture · FACS
DeliveryUnreal Engine · Web
01 / Custom MetaHuman
Selected work

A portfolio structure ready for real material.

These are clearly marked placeholders. Real character renders, breakdowns, credits and production details can replace them without changing the layout.

Hero case study01

Custom Character Project

Reserved for a flagship MetaHuman, digital twin or virtual personality project.

Material pending
Performance02

Facial Rigging Study

Reserved for FACS poses, corrective shapes and animation tests.

Material pending
Realtime03

Interactive Character

Reserved for an Unreal, web or AI-driven character demonstration.

Material pending
Services

Characters built to perform—not only to look real.

Digital identity development from likeness and topology through facial performance, real-time integration and final delivery.

01 / IDENTITY

Custom MetaHumans

Production-ready digital characters built from scans, photographs, concepts or original designs.

Custom DNALookdevUnreal Engine
02 / LIKENESS

Digital Twins

Recognisable digital doubles with careful facial proportions, skin, eyes, hair and expression.

Photogrammetry4D CaptureIdentity
03 / PERFORMANCE

Facial Rigging

FACS-based expressions, corrective shapes, wrinkle systems and close-up performance testing.

FACSRigLogicWrinkles
04 / INTELLIGENCE

Interactive AI Characters

Digital hosts and virtual personalities prepared to speak, respond and perform in real time.

VoiceRealtimeWeb
Production process

A clear path from reference to delivery.

The exact workflow is adjusted to the character, platform, source material and required level of realism.

01

Brief & reference

We define the character, use case, target platform, likeness requirements, schedule and delivery format.

02

Capture & build

Reference, scan or photographs are translated into topology, DNA, materials, eyes, hair and body.

03

Rig & perform

Expressions, corrective shapes, wrinkles, animation and facial capture are tested in motion.

04

Review & deliver

The final character is reviewed and prepared for Unreal Engine, film, social media, web or another agreed pipeline.

About Digital Soul

A Sweden-based studio focused on believable digital presence.

Digital Soul develops high-quality digital characters for visual storytelling, brand communication, virtual production and interactive experiences. The work combines character art, facial systems and real-time technology.

Social channels

Follow the work as real material is released.

These three visible places are ready. The real profile links will replace the temporary states later.

Not just a model. A recognisable presence that can perform, speak and exist across platforms.

Start a project

Tell us what you are building.

Share the intended platform, available reference material, required realism, approximate deadline and what the character needs to do.

LocationSweden
ResponseProject enquiries by email

Your message is sent securely to info@digitalsoul.se.

Common questions

Before a project begins.

What material can a project start from?

Photographs, scans, video reference, an existing MetaHuman, concept art or a technical brief can all be useful. The best source depends on the required likeness and final platform.

Can the character be prepared for Unreal Engine?

Yes. Unreal Engine and MetaHuman-related delivery are core target workflows, with the exact technical scope agreed per project.

Do you offer only facial work?

No. A project may cover the complete character or a focused service such as likeness, custom topology, facial rigging, corrective shapes or performance testing.

How is pricing decided?

Pricing depends on source material, realism, rigging complexity, number of deliverables, revisions and deadline. A quote follows the initial brief.